I picked up a couple of starters and a dozen boosters yeasterday, and my initial impressions are quite negative. First thoughts, with only having seen a few of the cards and played a couple of games, are:
The cards themselves are pretty, and good quality, but feel cluttered. Printing the card number on the card is v.good - other CCG manufacturers please do this!
Distribution of rares seem good, value of starters vs boosters feels about right.
The rules texts on the cards is quite simplistic - they've obviously never faced cross examination by MtG rules lawyers.
The rules booklet is quite badly designed, the introductory game ( "first patrol" ) too simplistic, the play mat is nice, but useless.
The prebuilt decks in the starters omit an entire card type (locations) - baaaad!
Two different and completely unconected ways to win - not sure about this, I suspect that in actual gameplay people will only win by collecting destiny points.
Too many required combos (you must have card X to play card Y); too many rare-rare combos. Aswell as reducing the effectiveness of single cards, and requiring you to by a disproportionally large number of cards, these significantly limit the number of choices open too players and reduce the flexibility of the game.
It's got potential to be a nice simple game for people new to CCGs, but needs a few wrinkles ironing out before it will appeal to more serious players.
Personally I'll probably not pick up more cards, in part due to timing - the first expansion comes out in about 2 months but between now and then there's a Shadowfist expansion set due out which is going to get preference.
head2head 'Rene Descartes was a drunken fart, I drink, therefore I am. '
Bought it, played it, got confused, put it away on shelf
The instruction booklet was really confusing and I never really understood how the playmat was supposed to work. I think this is going to end up like my Buffy board game...sitting in a cupboard only having been played once.